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Old Content:

unrealTournament, Basic Functionality, Java vs. Jasmin




This was a project to take pre-written Java code (note: created and property of Dr. Pearce), and translate it into modular Jasmin code.  The project structure uses inheritance, among other common Java "tricks", all of which had to be implemented in the Jasmin.  The project's scope, so to speak, was to mimic the basic functionality of Unreal Tournament, if only in our minds.

I think our Professor is a gamer.

It was due at midnight tonight, and I was done earlier, so this is a scheduled post.

All code is now available via SVN, and a web browsing utility.

Note:  I am not advocating using this code in place of doing your own homework, or in any situation other than pure interest.  However, in the event that you do, I am not responsible for any resultant issues (legal, moral, or ethical) that may arise.  Finally, I am not presenting these as perfect cases, the best way to approach the problems, nor the fastest.  They are, simply, viable solutions.

Old Content posts are leftovers from a less structured, less civilzed era that are kept for posterity.
Kyle can be found on Twitter and MySpace, or reached via email.

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